[ODE] Implementing a new joint

Nick Winters nwinters3000 at gmail.com
Tue Jan 10 09:25:27 MST 2006


Massive INERTIA, as in attempts to rotate this body would require lots of force

[though if it was rotating, it would also be difficult to stop... and
it rotating into things could cause them to go flying.  you'd probably
need the amotor anyway because of this]

not massive in a "mass" sense

On 1/9/06, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
>
> Making something really massive is usually a bad idea, because it tends
> to go bowling over all other things you'd be interested in. Player would
> be dis-satisfied if he walked up to a Shining Shield +10 laying on a
> table, and it blew out into orbit when he got close...
>
> Also, really massive things require lots of force to be moved around,
> which means they may be pushed pretty far into various surfaces.
>
> Cheers,
>
>                         / h+
>
>
> Nick Winters wrote:
> > On 1/7/06, kurimail <kurimail at arrakis.es> wrote:
> >
> >>What about setting the rotation of the body to 0,0,0 every step?
> >
> > can you set the inertia of the body to something really massive... to
> > make rotating really difficult?
>
>



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