[ODE] Trimesh problems

Bram Stolk bram at sara.nl
Tue Jan 10 00:35:13 MST 2006


Anders Olofsson wrote:
> That doesn't sound right. Why would I want to push it towards some edge?. 
> Me hacking code in ODE is like monkey do brainsurgery. Funny but none will 
> survive. Well, I'll try.. Did you allways use the triangles normal instead 
> of normal pointing towards some edge?. I don't immediately see how this 
> applies to jumpy spheres on large triangles though. Did you modify 
> something more in the trimesh/sphere code?.

I still think you should switch to UNSTABLE, look at this diff:

http://cvs.sourceforge.net/viewcvs.py/opende/ode/ode/src/collision_trimesh_sphere.cpp?r1=1.7&r2=1.7.2.2

  Bram


-- 
Bram Stolk, VR Engineer SARA, Amsterdam.   tel +31 20 592 3000

"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
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