[ODE] ODE Octree culling

J. Perkins starkos at gmail.com
Tue Feb 28 17:58:54 MST 2006


On 2/28/06, Jeremy Roberts <jroberts at digipen.edu> wrote:
>   I have an octree module 80% complete and if quad-culling does not seem
> feasible with ODE I may use that, but having 2 trees (one for collision and
> one for rendering) seems like a waste of memory if you ask me. If you want
> to use that though ever just let me know.

If you write your own octree, use that for collision culling too and
just ignore the built-in ODE spaces.

Out of curiosity, how do other people handle this? Do you use one
space for collisions and another for rendering? Your own space for
both? Something else?

Jason



More information about the ODE mailing list