[ODE] ODE Octree culling

J. Perkins starkos at gmail.com
Tue Feb 28 17:58:54 MST 2006

On 2/28/06, Jeremy Roberts <jroberts at digipen.edu> wrote:
>   I have an octree module 80% complete and if quad-culling does not seem
> feasible with ODE I may use that, but having 2 trees (one for collision and
> one for rendering) seems like a waste of memory if you ask me. If you want
> to use that though ever just let me know.

If you write your own octree, use that for collision culling too and
just ignore the built-in ODE spaces.

Out of curiosity, how do other people handle this? Do you use one
space for collisions and another for rendering? Your own space for
both? Something else?


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