[ODE] ODE Octree culling

J. Perkins starkos at gmail.com
Tue Feb 28 06:33:56 MST 2006

On 2/27/06, Jeremy Roberts <jroberts at digipen.edu> wrote:
>  Can we use the quadtree space for graphics frustrum culling?

Someone else just asked about this. I've never tried it myself.

>      "Currently dSpaceGetGeom is not implemented for the quadtree space."

That may be, but the documentation is also falling out of date. You
might want to poke into the source code and see how things work. If
what you are looking for doesn't already exist, it might not be that
hard to add it, and others would certainly benefit.

What do you plan to do about visible objects that do not have a
collision geometry, such as lights or particle systems? You might want
to use the ODE space simply as an example for writing your own.


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