[ODE] JoyStick Support

Johnson, Erik USA rejohnso at nps.edu
Mon Feb 13 12:07:33 MST 2006


FYI, Delta3D currently uses the "JS" library from PLIB.  It's very
simplistic and fairly portable.  If all you want is to do is read the
joystick, have simplistic rendering, and use ODE, then ODE+Drawstuff+JS
would certainly suffice.

-Erik


> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On 
> Behalf Of Jon Watte (ODE)
> Sent: Monday, February 13, 2006 9:23 AM
> To: trmartindale at tmiconsult.co.za
> Cc: ODE
> Subject: Re: [ODE] JoyStick Support
> 
> 
> 
> Tristan Martindale wrote:
> 
> > I am wondering if there is any kind of joystick support for ode. i 
> > have taken a look through the drawstuff.cpp and x11.cpp files and 
> > located the handleEvent method. I see that it only has 
> keyboard and mouse support.
> > Has anyone thought of or actually implemented a joystick interface.
> 
> ODE is a physics library. "Drawstuff" is only there to run 
> the demos and test programs; it's not intended to build a 
> real application on top of. 
> Joystick input is not a problem that ODE should solve. 
> Instead, a developer that wants both physical simulation and 
> joystick input, should go find a joystick library (say, SDL 
> or plib), and ODE, and use them both in his application.
> 
> If you want an integrated game framework, look at something 
> like Ogre3D (which is a scene graph that integrates with 
> ODE), or Nebula2 (which is a full game framework).
> 
> Cheers,
> 
> 			/ h+
> 
> 
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