[ODE] Physics Engines comparisons and benchmarks

Antonio_Martini@scee.net Antonio_Martini at scee.net
Wed Dec 20 03:36:34 MST 2006

if you want to simulate a realistic robot with related controllers i think 
you would need a stiff solver for constraints/motors and i have the 
impression that only ODE is providing one at the moment. Do you need to 
model the velocity dependent forces(coriolis etc..)? if so i get the 
feeling that Bullet and other engines are excluding those terms in favour 
of stability. Ultimately it depends on your specific application and on 
the level of accuracy required. 

you may find the following link(where ODE has been used) interesting:



Antonio Martini
Sony Computer Entertainment Europe

"Dimitri Ognibene" <dimitri.ognibene at gmail.com> 
Sent by: ode-bounces at q12.org
19/12/2006 22:35

vector at acm.org
ode at q12.org
Re: [ODE] Physics Engines comparisons and benchmarks

thank you.. 
I know that paper.. I would prefer a test suite

2006/12/19, Brian Allen <chokma at gmail.com>:
You might find this useful:


On 12/19/06, Dimitri Ognibene < dimitri.ognibene at gmail.com> wrote:
> Where can i find some docs on physical engines and some benchmark
>  suite?
>  I was trying some by my self.. I must write a simulator for an 
>  anthropomorphic learning robot...
>  but other then the API I don't know how to compare speed and accuracy
>  is there any benchmark suite or a standard set of test?
>  Or is someone interested in building one? 
>  let me know.
>  I'll post this message in every forum I know related to physics
>  engines
>  C u
>  Dimitri Ognibene
> _______________________________________________
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> ODE at q12.org
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