[ODE] ODE joints and composite bodies
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Dec 5 12:52:46 MST 2006
Please stop replying to me personally; this is a mailing list conversation.
Yes, you need one geom per thing that collides in the world.
If your simulation explodes, then you're running it wrong. Examples
could include creating geoms in initially penetrating positions, or
creating joints that do not allow geoms to separate at all.
Chaya zilberstein wrote:
> Should I also create one Geom per leg?
> When I do that and aligng the body I get a ODE error 3 and the
> body actually exploits. Any idea how to solve that?
> ----- Original Message ----- From: "Jon Watte (ODE)"
> <hplus-ode at mindcontrol.org>
> To: "Chaya zilberstein" <chaya at cs.technion.ac.il>; <ode at q12.org>
> Sent: Tuesday, December 05, 2006 4:50 PM
> Subject: Re: [ODE] ODE joints and composite bodies
>> You create one body per leg. That's what bodies are for.
>> Body is NOT the same thing as "entity".
>> / h+
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