[ODE] StackOverflowException due to dJointAttach
darkrunic at aol.com
Fri Dec 1 15:08:29 MST 2006
Excellent point : ) (my C++ is rather rusty, didn't catch that at all). However, the simulation still crashes after about the same amount of time. : ( Anything else you might see?
darkrunic at aol.com wrote:
> Hi all,
> I'm having a bit of a strange error here, which I've tracked down to
> dJointAttach (at least, I think I have. When I comment it out I don't
> have the problem, though dJointAttach might just be the catalyst).
> For testing, I've created a 10x10 'grid' of spheres and then I apply
> some force to one of them into the others and watch the chain reaction.
> Besides the fact that I'm getting some seemingly excessive torque on my
> first sphere (still have some parameter tweaking to do), everything
> seems to be going okay... that is, until I get about 30 seconds into
> the simulation, where I get a StackOverflowException (which, from what
> I've read, can be caused by excessive nested method calls?). Here's the
> contents of my NearCallback method, maybe I'm just doing something
> stupid that one of you can point out to me. Thanks for any input!
> void CollisionCallBack(void* data, dGeomID o1, dGeomID o2)
> int maxContacts = 1;
> dContactGeom* contacts = new dContactGeom[maxContacts];
> if (dCollide(o1, o2, maxContacts, contacts, sizeof(dContactGeom)) > 0)
> for (int i = 0; i < maxContacts; i++)
> dContact currentContact;
> currentContact.geom = contacts[i];
> dJointAttach(dJointCreateContact(space->worldId, 0,
> ¤tContact), dGeomGetBody(o1), dGeomGetBody(o2));
delete  contacts;
Check out the new AOL. Most comprehensive set of free safety and security tools, free access to millions of high-quality videos from across the web, free AOL Mail and more.
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the ODE