[ODE] examples, and debug render
support at physics-editor.com
Wed Aug 30 19:40:59 MST 2006
I've just started with ODE, and have two questions:
1 - Are there any example demos with source? I see mention of them here
and there, but cannot find any for the life of me.
2 - Is there some kind of debug render function? in physX, newton,
tokamak they all have some kind of function for rendering a wireframe of
all the collision primitives, joints, etc. All I can find is that
DrawStuff thing, which is built in, so I'd have to hack that out of the
source so I can use my own renderer, which would be crude with a capial C.
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