[ODE] degrees of freedom in a slider

STenyaK (Bruno Gonzalez) stenyak at gmx.net
Wed Aug 30 10:50:02 MST 2006

On Wed, 30 Aug 2006 15:04:13 +0200, Remi Ricard <remi.ricard at simlog.com>  
> You can add an hinge or a ball between the block and the cylinder but
> you will need an extra body.
> Block body -> Hinge Joint -> Extra Body -> Slider Joint -> Block body
> I created a new joint which I call "Rotoide prismatic"  but the rotation
> axis is perpendical to the axis of the  slider.

Nice, looking forward to the new joint type. I had always thought the  
slider was as pictured in the docs (but never really tested it).

I wonder how difficult it would be to code support for "jointed joints"...  
that is, being able to use 2 types of joints without needing to insert an  
extra body in between (which is sometimes not a realistic model of the  
real thing). Of course, it's just a suggestion, in case someone is  
interested and has time to give it a try :)


Site:   http://1ksurvivor.homeip.net  <1kSurvivor>
         http://motorsport-sim.org     <Motorsport>
         http://kwh.iespana.es         <KuantikalWareHouse>
         http://emuletutorial.info     <EmuleTutorial>
ICQ:    153709484
Mail:   stenyak AT gmail DOT net

More information about the ODE mailing list