[ODE] Time of contact
weigole at gmx.de
Tue Aug 29 14:41:25 MST 2006
Hi one more time,
Lastly i was trying to play a sound, when my objects collide. But the
contact of the two objects persisted for 6 or more steps and of course
even longer, if the objects lie upon each other. What is the best method
to examine, when the real contact took place?
I want to end up with a function like contact(float weight) where
weight is a violence indicator or something similar. Now contact()
should only be called on "main" contacts or the weight passed for the
minor collisions should be nearly zero, to easily sort out within contact().
Next thought was to play a sound, if the box slides on the other. How to
determine friction loss?
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