[ODE] Crash in dCollide .. might have to do with object copying...?
jeff at jeffkershner.com
Tue Aug 29 12:37:14 MST 2006
Instead of having a copy constructor to do a deep copy of the object, I will
just pass the pointer.
From: Jon Watte (ODE) [mailto:hplus-ode at mindcontrol.org]
Sent: Tuesday, August 29, 2006 12:16 PM
To: Jeff Kershner
Cc: 'ODE Mailing List (E-mail)'
Subject: Re: [ODE] Crash in dCollide .. might have to do with object
Jeff Kershner wrote:
> delete  pVertexBuffer;
> delete  pIndexBuffer;
That's your bug.
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