[ODE] Third Person Orbit Camera
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Aug 28 10:56:18 MST 2006
Anton Bursch wrote:
> What I'm thinking that I'm going to do is move the player with ODE and then follow the player with
> the camera in my own code, but I need to make sure the camera doesn't go thru walls and stuff so I
> am thinking that I'll go ahead and move my camera with the player and then cast a ray from the
> player to the camera desired position and if there is something between, i zoom in the camera.
That's similar to what the player/camera interaction looks like in
It's not perfect, but it works.
An alternative would be to always put the camera behind the player. Cast
a ray in the reverse direction of the player look direction, and place
the camera wherever that ray hits some geometry, or at a fixed distance
out; whichever is smaller. This gets a much more direct feel. You may
want to fade out the player as the camera gets really close, though, to
avoid clipping through their head.
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