[ODE] Fixed stepping

Jason Perkins starkos at gmail.com
Tue Aug 22 06:34:05 MST 2006

On 8/21/06, Justin Couch <justin at vlc.com.au> wrote:
> Geoff Carlton wrote:
> > Well this is an interesting point.  What are most people doing:
> > 1.) collide once, solve many
> > 2.) collide many, solve many
> We're in camp 1. Works quite effectively given the random nature of the
> content that we find being thrown at ODE.

How do you prevent objects from sinking into each other? Or do you
just accept it?


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