[ODE] Infinite sliding... ?
starkos at gmail.com
Thu Aug 17 05:38:07 MST 2006
On 8/16/06, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
> The reason non-equal step size is bad, is that objects keep falling into
> ground (because of gravity), but "stabilize" at a small depth into the
> ground. When step sizes vary, the ideal "stable" position will change
> each step, and thus the object will jitter (and may very well gain energy!)
This subject comes up a LOT. Would it be worth implementing a
fixed-update loop within ODE itself? Something like
dWorldStep(new_world_time, step_size) - which will step multiple times
under the hood until it catches up with the world time?
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