[ODE] Better understanding about simulating surfaces
jeff at jeffkershner.com
Tue Aug 15 11:00:28 MST 2006
I am interested in simulating something like a pool ball bouncing off the
ground. The ball is very dense and when it bounces it should be a very
short bounce and lay to rest relatively quickly. Right now I am playing
with the parameters in the NearCallback function and I am getting all kinds
of huge bounces.
How can I get this kind of example to work?
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