[ODE] How to make simulation look more realistic (fast, in look)?
kornerr at gmail.com
Sun Aug 13 06:39:08 MST 2006
If I don't use physics, how will the player be affected by physics then?
And it'll look more unreal when player moves fast and all the rest is
slow. Actually, I almost achieved this, but I manually applied force in
necessary direction... but it looked awful. Just like you're Neo in the
Matrix - you're the only one fast enough in the world...
Yes, I think the problem is in parameters, but I don't know what numbers
Does anyone know of such to get HL2 look? Yes, I tried mass, gravity,
cfm and erp, but either it's slow and correct, or fast and incorrect.
Did anyone achieve realistic look in own apps? Then how?
More information about the ODE