[ODE] How to make simulation look more realistic (fast, in look)?
bram at sara.nl
Sun Aug 13 05:54:06 MST 2006
michael kapelko wrote:
> If I have gravity of -2.5 and step 0.05, simulation is really slow (not
> in performance, but in look).
> If I make step equal to 0.5, all's incorrect. If I increase gravity
> (-50), my wall crashes and nothing can really fly.
> And when I move player capsule with -2.5 gravity, it doesn't fall fast
> enough on stairs, it hovers too much, because I apply force so that
> player movement looks like in real games.
> So how to make simulation much faster? So that objects fall fast enough,
> player moves fast enough and falls on all stairs when climbing down?
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