[ODE] ODE in a BSP environment
kwizatz at aeongames.com
Thu Aug 10 07:08:26 MST 2006
There isn't any sample right now that I know of, now its hard to use ODE
with BSPs without convex shape support,
but it may be possible to do it with trimeshes, just create a mesh of
every brush and create a trimesh for each of them,
however, in order for ODE to take advantage of the BSP structure, it
would be necessary to implement a bsp space inside
ODE to navigate and cull possible collisions.
Jose Marin wrote:
> Is there some sample on how to use ODE to
> navigate/interact with a BSP mesh, like Quake3?
> Is there some FPS using ODE for collision/physics?
> Yahoo! Acesso Grátis - Internet rápida e grátis. Instale
> o discador agora!
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> ODE at q12.org
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