[ODE] complex geoms

Vortex 2 vortex2 at gmail.com
Wed Aug 9 09:02:04 MST 2006


Thanks :), that should help!

On 8/9/06, Bram Stolk <bram at sara.nl> wrote:
>
> Vortex 2 wrote:
>
> > My last question is that, I know you can represent complex shapes by
> > combining collision primitives together inside of a space. Is there a
> > common way to do this?
>
> Yes... ode/test/test_boxstack.cpp shows how to do complex geoms.
> It adds multiple geoms to a single body.
> It does not use multiple spaces, as far as I can see.
>
> The code is here on line 264: (identation is messed up in my browser).
>
> http://svn.sourceforge.net/viewvc/opende/trunk/ode/test/test_boxstack.cpp?revision=1025&view=markup
>
> Bram
>
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
>
>
> --
> Bram Stolk, VR Engineer SARA, Amsterdam.   tel +31 20 592 3000
>
> "Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
> operating system originally coded for a 4-bit microprocessor by a 2-bit
> company that can't stand 1 bit of competition."
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20060809/bc4e209a/attachment-0001.htm


More information about the ODE mailing list