[ODE] complex geoms

Bram Stolk bram at sara.nl
Wed Aug 9 07:33:37 MST 2006

Vortex 2 wrote:

> My last question is that, I know you can represent complex shapes by
> combining collision primitives together inside of a space. Is there a
> common way to do this?

Yes... ode/test/test_boxstack.cpp shows how to do complex geoms.
It adds multiple geoms to a single body.
It does not use multiple spaces, as far as I can see.

The code is here on line 264: (identation is messed up in my browser).


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Bram Stolk, VR Engineer SARA, Amsterdam.   tel +31 20 592 3000

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