[ODE] FPS Player again

Georg Martius mai99dgf at studserv.uni-leipzig.de
Tue Aug 8 07:52:30 MST 2006

Hello Michael,

you can use a collection of geoms assigned to one body, each placed relative 
with a transform geom. Please refer to the ode documentation
and the examples included in the ode distribution.


On Tuesday 08 August 2006 14:28, michael kapelko wrote:
> So capsule seems to be the only suitable way... but in all shooters I
> saw, the player is certainly not represented as a capsule, because if he
> has some item in his hand (gun), then collision occurs outside player
> and outside the gun. I can assume they use capsule with a large radius,
> but no, player can move through thin wholes, which is impossible with
> broad capsule. And, if a camera and a gun are inside capsule, the gun
> will collide only with the capsule, not with outside objects.
> What to do?
> Thanks.
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