[ODE] How to hold objects (like in HL2)?

Jason Perkins starkos at gmail.com
Tue Aug 8 06:20:57 MST 2006

On 8/8/06, michael kapelko <kornerr at gmail.com> wrote:
> If I'm doing dSetPosition, then collision won't act on the object I
> hold.

If you set the position of a geom to put it in contact with something
else, then a collision will be reported. What you do with it depends
on what you want to happen. Most likely, you want to create a
collision joint on the character holding the object, so it acts like
an extension of the character itself.

It really depends on what you want to happen when a collision occurs.
Can you provide more details about what you are doing, what you have
tried, and what you didn't like about the results?


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