[ODE] How to keep capsule stand and how to make it hover over below objects at a certain height?

Jason Perkins starkos at gmail.com
Sun Aug 6 07:32:38 MST 2006

On 8/6/06, Hampus <hampus at sxp.se> wrote:
> > Ok, I googled a bit, and found out that I cannot alter objects from
> > within NearCallback, because space is indeed locked during this time.
> > But I need the capsule to hover over all objects. Where else can I
> > dCollide ray with other geom if not within NearCallback?
> > I need to know ray collision and I need to alter capsule after
> > that, but

You can call dCollide() anytime you want, it doesn't have to be in the
near callback. You can do your ray test outside of the general
collision test.



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