[ODE] Very Important: ODE and TIMESTEP. How to do it???

Jon Watte (ODE) hplus-ode at mindcontrol.org
Sat Aug 5 09:14:12 MST 2006

You run ODE at a fixed rate (say, 100 steps a second), and when 
rendering, you extrapolate based on the position and velocity that you 
last read, and the delta between the current time and the last stepped time.



                / h+

michael kapelko wrote:
> I was reading about calculating correct time step values at 
> http://www.gaffer.org/articles/
> I can't get how to do it with ODE. It requires interpolation of objects' 
> states, but ODE handles all things itself, allowing only timestep to be 
> set. Can anyone give me any idea?
> Thanks.
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