[ODE] Very Important: ODE and TIMESTEP. How to do it???
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sat Aug 5 09:14:12 MST 2006
You run ODE at a fixed rate (say, 100 steps a second), and when
rendering, you extrapolate based on the position and velocity that you
last read, and the delta between the current time and the last stepped time.
michael kapelko wrote:
> I was reading about calculating correct time step values at
> I can't get how to do it with ODE. It requires interpolation of objects'
> states, but ODE handles all things itself, allowing only timestep to be
> set. Can anyone give me any idea?
> ODE mailing list
> ODE at q12.org
More information about the ODE