[ODE] dJointCreatePlane2D

Matthew Koichi Grimes mkg at cs.nyu.edu
Tue Aug 1 13:18:18 MST 2006

I got the dJointPlane2D code working with ode-0.6, and made a patch for 
those interested. The patch and directions are now available off of the 
2D constraint howto:


It isn't something you'd want to apply to the main branch, mainly due to 
my laziness:

1) It places the test code in drawstuff/test.pserocka. This is because 
the test code hard-codes (sorta) the texture directory as "../textures". 
Also, not being an autotools expert, I didn't know how to put the test 
code in the same directory as the other tests and have it be compiled.

2) You suggested that the new code could be added as a contrib rather 
than the core. Not sure what that means exactly, but if it means keeping 
the source files untouched and isolating the changes to separate source 
files, I didn't do that. Maybe interested parties can look over the 
patch file enclosed and see how to factor the patches out of the core 
codebase. It'll actually be easier to look over pserocka's original 
README and source to see which files were edited and how:


-- Matt

Jason Perkins wrote:
> On 7/27/06, Matthew Koichi Grimes <mkg at cs.nyu.edu> wrote:
>> I'm trying to follow the wiki HOWTO on how to constrain objects to move
>> and rotate in 2D, but a quick grep shows that there's no such method as
>> "dJointCreatePlane2D" in the 0.6 codebase. I tried downloading all of
>> the ode branches from svn, but still couldn't find it. Yet Jason
>> Perkins' post on May 9 2006 (ODE Digest Vol 33, Issue 16) says that the
>> code is to be found in ode/build:
> The build scripts are found in ode/build, not the code. A quick google
> search found this:
> http://www.math.uni-bielefeld.de/~pserocka/ODE-Plane2D/
> ...which is likely to be out of date. If you can get it working, let
> us know and maybe we can get it added to the codebase, as a contrib if
> not to the core.
> Jason

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