[ODE] Building on MacOSX (and now Linux)

Rodrigo Hernandez kwizatz at aeongames.com
Fri Apr 28 13:17:10 MST 2006


I'll try the script you provided, thanks for that.

ODE 0.5 has no support for building ODE as a Dynamic Library.

Ryan Gardner wrote:

> I think that a part of the problem building on a mac is that the 
> autotools aren't finding the OS X's GL libraries correctly. 
>
> If I manually edit the generated config files for drawstuff and 
> destest to include and link with the /usr/X11R6/include and 
> /usr/X11R6/lib it will get past the Open GL complaining in the make 
> process...
>
> I found an m4 script on the web that may or may not help solve this 
> problem. It's located here:
>
> http://autoconf-archive.cryp.to/ax_check_gl.html
>
> I have not done anything with autotools before, so I have no clue 
> where to put that script (or if it would even help)
>
> After I sidestepped the OpenGL hurdle by manually editing the 
> makefiles, I had another problem come when trying to link libode.dylib
>
> ld: Undefined symbols:
> __Unwind_Resume
>
> That's where I'm at now. FWIW, ode 0.5 builds and runs fine on my 
> Mac... so I know that the GL stuff (at least the old GL stuff) will 
> work and build and run... etc.. 
>
> Ryan




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