[ODE] Pick up objects

Wesley Smith wesley.hoke at gmail.com
Wed Apr 26 10:52:45 MST 2006


I believe you cn use an Amotor in combo with a ball joint to restrict angle.

wes

On 4/26/06, David Sveningsson <david.sveningsson at telia.com> wrote:
>  That fixed so the objects doesn't explode, but I still can't update the
> anchor of the joint. Or at least it doesn't move to it. Do I have to apply a
> force to have the object move up after moving the anchor up?
>
>  Which type of joint is the best for this? I tried 'ball and socket' joint
> and that worked quite good except it doesn't maintain the angle (which it
> probably shouldn't). With the slider joint I can't get a fixed distance.
>
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>  //David Sveningsson [eXt]
>  ______________________________________
>  Freelance Coder | Game Developer Student
>  [ http://sidvind.com ]  [ http://nitroxy.com ]
>
>
>  Russel wrote:
>  Are you still colliding the object with the arm? If a contact joint
> is created in addition to your joint, bad things will happen.
>
> On Apr 26, 2006, at 7:55 AM, irrisor at dev.java.net wrote:
>
>
>
>  A fixed joint worked fine for me in that case. What joint did you use?
>
> David Sveningsson wrote:
>
>
>
>  Hi, I want to have a body to pick another body I can find if
> there is
> any body to pick up but I don't know how to attach it. I try to
> create a
> joint between them which works for a while, but when I want to rotate
> the arm holding the body both bodies explode. How is the best way
> to do
> this?
>
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