[ODE] collision matrix

Nguyen Binh ngbinh at gmail.com
Sat Apr 22 12:08:02 MST 2006


Well! The cyl-cyl code currently in ODE contains a bug.
Someone can help by going through it and the code provided by Allen to fix
it.


On 4/22/06, Alen Ladavac <alenl-ml at croteam.com> wrote:
>
> > On 4/22/06, Bram Stolk <bram at sara.nl> wrote:
> >> - cyl vs cyl is a very hard one. I'm affraid it takes
> >>   a mathematics Phd to do this properly. I did see a
> >>   paper with an algorithm for this though, floating on the net.
> >>   No sample code though.
>
> My offer for cylinder-cylinder and cylinder-capsule (and any other)
> colliders from Serious Engine 2 is still valid. If anyone has time and
> will to port them over to ODE, I'll be glad to provide the code and
> some guidance. But I don't expect to have the time to debug the
> results. I can only assert that they do work correctly for us. (What
> anyone will be able to validate directly as we will be releasing the
> editor soon.)
>
> Cheers,
> Alen
>
> P.S. Believe it or not, no math PhD's were involved in writing that
> code. ;) Though I do admit, cyl-cyl was the hardest.
>
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>



--
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Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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