[ODE] Geist3D, ODE and Open-source

jstier@cs.uvic.ca jstier at cs.uvic.ca
Tue Apr 11 17:37:55 MST 2006


> 
> Why not just leave the libraries separate?  You're going to get some
> data duplication, yes, but we're not living in 1995 - we're using C++
> (well, most of us), .NET, etc, a little data duplication for ease of
> use and portability/reuse of code/sanity is worth it.
> 
> I've simply wrapped my engine around ODE, and I have no complaints.

Yeah, you have point here. I will probably just keep it wrapped and work on
other things. 

> ... and I would suggest you use the BSD license, simply because it
> makes whatever you create more useful to everyone.  LGPL'ing it will
> tend to make commercial entities (and those that might become
> commercial) shy away from its use; If that's your intention, then go
> right ahead with LGPL, otherwise go with BSD.

I am not quite ready for the BSD license yet. For now, I will start with the GPL
and see what happens. 

> 
> Cool app, I'll have to take a peak at it.
> 

Great, let me know what you think. Unfortunately its only on windows right now.
The code isn't available yet either. I just got a project approved at
sourceforge and now it will a while to cleanup the code and build a proper
install for the code.

Jochen




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