[ODE] First person shooter - falling over

Dan danfrith at gmail.com
Sun Sep 18 12:42:36 MST 2005

I've found this message: http://q12.org/pipermail/ode/2005-January/015042.html
I'm going to experiment with these amotors again. At the moment, I
have it working nicely with no sliding, although the movement is a bit
strange (after moving, the sphere rolls backwards to upright again).

On 9/17/05, Megan Fox <shalinor at gmail.com> wrote:
> My solution is to float the body off the ground with a ray and create
> a system to "fake" friction based on player values (like Strength -
> the stronger you are, the more force you can resist, the faster you
> are the faster your top speed, the stronger your legs the faster you
> can accelerate, etc).
> Turning friction to 0 on the player body "can" work, but then glancing
> collisions (player vs wall, thrown box vs player) look completely
> wrong.  Instead of a nice thud-y collision, the body sorta slides off,
> or the player sorta slides around the obstruction.

Thanks. I'll try that as a last resort...

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