[ODE] How to Avoid Walls when using 4 spheres and box for a Car

kurimail kurimail at arrakis.es
Sat Sep 17 15:55:25 MST 2005


Thanks Jon, but it is better to have the collision point in the correct
position just under the real wheel.

anyway, everybody talks about using rays for the wheels, but then how i
control suspension, steer and speed/acceleration???

>
> Pull the wheels in under the body of the car. They don't need to be
> centered at the center of your wheel graphic.
>
> Or just build your car using a box and four rays, instead of spheres.
>
> Cheers,
>
> 			/ h+
>
>
> kurimail wrote:
>> Sorry for the long topic name, but that is my question...
>>
>> When i use 4 spheres for the car and i get near to a wall the car goes
>> up
>> trying to climb the wall. Is there any way to avoid this?
>>
>> I know that a possible solution could be to make the box for the car
>> bigger than it is, but i don't want to use this because then the car
>> collides with nothing (space between the wall and the real body car).
>>
>> any help please?
>>
>> Thanks in advance!
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>>
>>
>



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