[ODE] ODE for cloth

Graham Fyffe gfyffe at gmail.com
Wed Nov 2 20:49:53 MST 2005


Hey everyone.  I have thought before about how I could modify a ball
joint exactly this way.  My only concern was how should I parameterize
the axes.  For cloth, this seems easy.  I don't think it would be too
hard to make a new joint type to handle this.

- Graham


On 11/2/05, R. Frazier <rtdoger at hotmail.com> wrote:
> Thanks, I looked through the ODE docs, but all I could find was
> dJointCreateBall().
> I'm guessing ODE doesn't explicitly offer this type of point distance joint.
> Can ODE's ball-and-socket joint be modified this way?
>
>
> >From: "Jon Watte (ODE)" <hplus-ode at mindcontrol.org>
> >To: "R. Frazier" <rtdoger at hotmail.com>
> >CC: uchimata at axelero.hu,  ode at q12.org
> >Subject: Re: [ODE] ODE for cloth
> >Date: Tue, 01 Nov 2005 17:14:55 -0800
> >
> >
> >>I have a question though.  If you wanted to create a simple rectangular
> >>cloth-like network of springs, how would you do this in ODE?  Would you
> >>insert a body at each mesh vertex and insert a slider joint at each mesh
> >>edge?
> >
> >A slider joint isn't good enough, because it restricts movement to a single
> >degree of freedom. You actually want something like a ball-and-socket joint
> >with a flexible position limit -- also known as a "point distance joint".
> >
> >Cheers,
> >
> >                       / h+
> >
>
> _________________________________________________________________
> Scan and help eliminate destructive viruses from your inbound and outbound
> e-mail and attachments.
> http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
>   Start enjoying all the benefits of MSN(r) Premium right now and get the
> first two months FREE*.
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>




More information about the ODE mailing list