[ODE] redundant constrain problems?
Geoff Carlton
gcarlton at iinet.net.au
Wed May 4 11:52:48 MST 2005
Graham Fyffe wrote:
>Hi, Martin. My problem actually arises with a kinematic loop of
>joints in a suspension rig. I've got this:
>
>car chassis - ball joint (horizontal) - suspension arm - ball joint -
>spindel - hinge joint (vertical) - strut bottom - slider joint - strut
>top - hinge joint (horizontal) - car chassis
>
>
>
Wow, thats a whole lot of joints! I'd simplify the model somewhat -
most vehicles are simulated with purely a box and 4 spheres on hinge2
joints, and people have enough problems with that as it is. For my own
model I've got a box with 4 ccylinders on slider2 joints (my own
replacement for the slider, which I found unacceptable).
You stated that the setup generally works without the last hinge joint -
perhaps this is an acceptable way to go?
Geoff
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