[ODE] How to plug a chain of rigid bodies to an animation bone ?

Manu Beau barchange at yahoo.fr
Mon May 2 18:10:18 MST 2005


Hello guys,
i have got a little issue for you :).

In my project, i need to simulate a woman's plait
which react according to caracter's moves.

The problem is not to build the chain of rigid bodies
which forms the plait but the fact that it is plugged
to one bone of our animated skeleton.

Indeed, i don't know how to simulate the fact that a
chain of rigid bodies has a fixed root in the air (our
animation bone) and that it must follow it according
to its rotation and position (as a fixed joint).

cheers,

Manu.






	

	
		
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