[ODE] Simulations running in real time?

George Birbilis birbilis at kagi.com
Mon Mar 28 16:28:54 MST 2005


use multiple threads
see a paper at the Novodex website (now called Ageia or something), search 
for Novodex SDK papers and at see the PDF about multithreading. You can 
apply similar technique to ODE I suppose

-----
George Birbilis (birbilis at kagi.com)
Microsoft Most Valuable Professional
MVP J# for 2004 & 2005
http://www.kagi.com/birbilis
--------------
----- Original Message ----- 
From: "Chris Royce" <croyce at ntlworld.com>
To: "ode" <ode at q12.org>
Sent: Monday, March 28, 2005 4:10 PM
Subject: [ODE] Simulations running in real time?


Hello there I'm trying to get my simulation to run in real time,

Basically the problem I'm having at the moment is that the simulation is 
running at different speeds on different computers. I'm working in C++ and 
using the drawStuff interface.

I'm also noticing that by changing the dWorldStep value the motion varies 
quite considerably, whereas I'd expected to run simply faster or slower ?

Thanks for any advice

Chris


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