[ODE] Limiting linear and angular velocity

George Birbilis birbilis at kagi.com
Mon Mar 21 14:12:26 MST 2005


maybe it's called "damping"

> 
> dWorldSetMaxCorrectingVel( world, 1.0f ) ?
> 
> On Sun, 20 Mar 2005, Gabriel wrote:
> 
>> I'm quite sure there was a way to set the maximum linear and angular
>> velocity bodies could take (in my case, when an objects collides with
>> another one at high speed, the movable object starts spinning too fast).
>> However, I can't find it in the documentation or the headers - anyone
>> know what functions am I talking about?
>>
>> Thanks,
>> --Gabriel
>>
>>
>>
>>
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> 
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