[ODE] hardware physics chip

Harald Schmid harald.schmid at gmail.com
Wed Mar 9 08:33:08 MST 2005


Here's the link on the novodex homepage

http://www.ageia.com/technology.html



On Tue, 8 Mar 2005 17:51:53 -0800, Erin Catto <erincatto at sbcglobal.net> wrote:
> Sorry, let me explain. It appears that the API to the chip is Novodex. In
> other words it appears that one cannot use the chip to accelerate their own
> physics engine.
> 
> Erin
> 
> -----Original Message-----
> From: Ed Jones [mailto:ed.jones at oracle.com]
> Sent: Monday, March 07, 2005 10:26 PM
> To: Erin Catto
> Cc: 'Jeffrey Smith'; 'ODE Mailing List (E-mail)'
> Subject: Re: [ODE] hardware physics chip
> 
> I don't mean Open as in Open Source.
> 
> I mean Open as in "A common interface" - like OpenGL.
> 
> I don't think  OpenGL drivers are generally Open Source are they?
> But you access the graphics acceleration the cards perform via a common API.
> 
> Erin Catto wrote:
> 
> >How about closed source? I didn't see anything open about this chip. Please
> >tell me I'm wrong.
> >
> >Erin
> >
> >-----Original Message-----
> >From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Ed
> Jones
> >Sent: Monday, March 07, 2005 7:18 PM
> >To: Jeffrey Smith
> >Cc: ODE Mailing List (E-mail)
> >Subject: Re: [ODE] hardware physics chip
> >
> >I imagine this would necessitate some form of "OpenP[hysics]L" or
> >"OpenD[ynamics]L" abstraction layer so that you can write your physics
> >code independent of the acceleration hardware being used?
> >
> >Isn't the biggest benefit of video acceleration that you can just chuck
> >a load of vertices and textures onto the card, leave them there, and
> >periodically tell the card where to draw them without having to pull and
> >push stuff back and forth across the bus? If you had a physics
> >accelerator you could send the whole scene definition to the card, but
> >then each simulation step you'd have to pull the positional data off
> >that card and squirt it at the graphics card. To get full benefit
> >wouldn't you need the physics accelerator on-board the graphics card?
> >
> >Sounds interesting though.
> >
> >Cheers,
> >Ed.
> >
> >
> >Jeffrey Smith wrote:
> >
> >
> >
> >>Vrej Melkonian [mailto:vmelkon at yahoo.com] wrote:
> >>
> >>
> >>
> >>
> >>>Is it possible to create a special chip for physics? It's not like
> >>>graphics that can really benefit from a specially designed chip.
> >>>
> >>>
> >>>
> >>>
> >>Yes it is possible, and yes physics can benefit from a specially designed
> >>chip.  It is possible to parallelize much of the physics computation
> >>required for medium-to-large scenes in addition to having specialized
> >>hardware for extremely fast 4x4 matrix computations
> >>
> >>Limor Schweitzer <limor666 at hotmail.com> wrote:
> >>
> >>
> >>
> >>
> >>>Does anyone know if these guys base their stuff on ODE ?
> >>>
> >>>
> >>>
> >>>
> >>They are using Novodex (www.novodex.com), which has been written by some
> >>ex-MathEngine employees (among others), and thus shares some architectural
> >>similarities with ODE.
> >>
> >>It's an extremely robust physics engine, you should check out the demos.
> >>
> >>-jeff
> >>
> >>
> >>
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> >>
> >>
> >>
> >>
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> >
> 
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