[ODE] Game frame rate vs ODE update

Aras Pranckevicius nearaz at gmail.com
Tue Jun 28 15:26:07 MST 2005

> My game  doesn't uses fixed frame rate, it's time
> scaled base.
> ODE needs fixed frame rate to work?

Not that it "needs", but for your own good and sanity, please use a
fixed physics update loop. Note that this isn't really ODE specific -
you would want to use fixed updates for physics, AI and whatnot

This has been discussed a bazillion times in this and other mailing
lists. A good place to start is Jon Watte's "canonical game loop":

Aras 'NeARAZ' Pranckevicius
http://nesnausk.org/nearaz | http://nearaz.blogspot.com

More information about the ODE mailing list