[ODE] Game frame rate vs ODE update
nearaz at gmail.com
Tue Jun 28 15:26:07 MST 2005
> My game doesn't uses fixed frame rate, it's time
> scaled base.
> ODE needs fixed frame rate to work?
Not that it "needs", but for your own good and sanity, please use a
fixed physics update loop. Note that this isn't really ODE specific -
you would want to use fixed updates for physics, AI and whatnot
This has been discussed a bazillion times in this and other mailing
lists. A good place to start is Jon Watte's "canonical game loop":
Aras 'NeARAZ' Pranckevicius
http://nesnausk.org/nearaz | http://nearaz.blogspot.com
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