[ODE] funny ODE animation

Tyler Streeter tylerstreeter at gmail.com
Wed Jun 22 00:15:22 MST 2005


On 6/21/05, Megan Fox <shalinor at gmail.com> wrote:
> Whenever I've tried dynamic trimeshes, they've absolutely exploded in
> my face.  Static trimeshes?  They worked flawlessly, from day one, but
> moving trimeshes... eeeh, not so pleasant things.
> It might have just been my own systems (and really, it probably was -
> it has been every time I've had a major glitch thus far), but I was
> under the general impression that dynamic trimeshes were not so usable
> for other parties as well?

They seem fine to me... at least as stable as static meshes.  Here's a
screenshot of one of the meshes I've used as a dynamic object (the
knot mesh distributed with the Ogre rendering engine):



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