[ODE] dBodyAddForce / dBodyAddTorque don't do anything!

Richard Jones rich at annexia.org
Tue Jun 21 22:35:45 MST 2005


On Tue, Jun 21, 2005 at 07:58:38PM +0100, Richard Jones wrote:
> I've now found that I can get something to happen, but I have to use
> absolutely enormous forces.  For instance if I call with fx, fy or fz
> around 10000000 or even larger, then the ball does move.  Is this
> normal?

Wow, finally I found the problem.  I was accidentally setting the mass
to a large number (I was setting it to a C pointer).

Rich.

-- 
Richard Jones, CTO Merjis Ltd.
Merjis - web marketing and technology - http://merjis.com
Team Notepad - intranets and extranets for business - http://team-notepad.com


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