[ODE] Lua binding for ODE

Toni Ascó Gonzàlez toni at 4dvirtual.com
Fri Jul 8 19:05:14 MST 2005


I am really interested as LUA is the choosen scripting language for my 
engine :)

kurimail wrote:

>Me too. What is Lua Binding? xDD
>
>  
>
>>I'm interested. :-)
>>
>>
>>
>>Daniel Tralamazza wrote:
>>    
>>
>>>Hi there,
>>>
>>>  I just finished a Lua binding for ODE (with collision callback in
>>>lua also :)).
>>>If anyone it's interested maybe I can submit it to contrib (or I just
>>>send the sources) ?
>>>
>>>best regards
>>>
>>>Daniel
>>>
>>>sample lua code:
>>>
>>>w = dWorldCreate()
>>>dWorldSetCFM(w, 0.00001)
>>>dWorldSetGravity(w, 0, 0, -0.5)
>>>print("CFM=" .. dWorldGetCFM(w))
>>>hspace = dHashSpaceCreate(nil)
>>>dCreatePlane(hspace, 0, 0, 1, 0)
>>>contacts = dJointGroupCreate(0)
>>>-- sim loop
>>>while (true) do
>>>  lua_dSpaceCollide(hspace, nil, "myCallback")
>>>  dWorldQuickStep(w, 0.05)
>>>  dJointGroupEmpty(contacts)
>>>end
>>>dJointGroupDestroy(contacts)
>>>dSpaceDestroy(hspace)
>>>dWorldDestroy(w)
>>>
>>>_______________________________________________
>>>ODE mailing list
>>>ODE at q12.org
>>>http://q12.org/mailman/listinfo/ode
>>>
>>>      
>>>
>>_______________________________________________
>>ODE mailing list
>>ODE at q12.org
>>http://q12.org/mailman/listinfo/ode
>>
>>    
>>
>
>_______________________________________________
>ODE mailing list
>ODE at q12.org
>http://q12.org/mailman/listinfo/ode
>
>  
>



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