[ODE] Re: ODE in Myst V: A Postmortem

erwin at erwincoumans.com erwin at erwincoumans.com
Fri Jul 1 14:07:44 MST 2005


You are referring to Havok 1. Havok 2 already had a good solution with 
penetration depth etc. Havok 3 has proper continuous physics. And it's 
fast... I bet 'continuous' Havok 3 will fly on some of those 7 SPU's once 
the CELL is out. 

Erwin Coumans 

Charlls Quarra writes: 

> 
>  --- Alen Ladavac <alenl-ml at croteam.com> escribió: 
> 
>> > Actually i remember a fair number of times i
>> swimmed
>> > into the underneath darkness behind the floor in
>> the
>> > desert and the garden age, but this will
>> esentially
>> > will always be an issue until true continuous
>> > collision detection and physics becomes cheap to
>> use 
>> 
>> Or you can fake it with raycasts. It ain't perfect
>> but at least you don't 
>> fall through floor. 
>> 
> 
>  sure, but i was referring to the default behaviour
> that Havok has when a collision isnt resolved on the
> same frame which Colin commented. I kinda understand 
> doing that from Havok guys as aknoweledging total
> failure and allowing the game to reset to a safe state
> instead of putting the game state in some potentially
> weirder, but stable state 
> 
> 
> 	 
> 
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