[ODE] dBodyGetForce-- many result.. Which one is near to accurate..?

Megan Fox shalinor at gmail.com
Sun Jan 23 09:31:29 MST 2005


dBodyGetForce supplies the per-frame force accumulator value - which
gets zeroed at the end of every frame.  So what you're seeing there is
the force applied for each frame (not a total), and that's why it
flucuates somewhat strangely.

-Megan Fox


On Sun, 23 Jan 2005 07:35:31 -0800 (PST), Mahfuz Rahman
<odeuser at yahoo.com> wrote:
> I used      :      "dBodyGetForce" at a joint.
> Worldstep   :      0.0001
> 
> Getting many results in screen
> 1.4100
> 0.053
> 0.022
> 0.072... etc ...like this...
> 
> Which is the actual (near to actual) from those force?
> Mahfuz.
> 
> __________________________________
> Do you Yahoo!?
> Yahoo! Mail - You care about security. So do we.
> http://promotions.yahoo.com/new_mail
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>


More information about the ODE mailing list