[ODE] My compiles never work

Flavien Brebion f.brebion at vrcontext.com
Tue Jan 18 09:50:50 MST 2005


Sounds like you didn't compile with the dTRIMESH_ENABLED flag..



Vrej Melkonian wrote:

>Hello,
>
>When I compile ODE myself, I always have problems.
>I'm under windows, VC++6 SP5
>
>In Test_trimesh :
>
>the objects that are suppose to fall on the trimesh
>simply pass through it and also pass through the
>floor.
>
>In Test_movingTrimesh :
>ALL objects pass through the bunnies but collide with
>the floor. When I drop another trimesh (in the
>console, it says experimental), it falls through
>everything.
>
>These can;t be bugs cause using ode.dll from someone
>else, it worked.
>The other demoes work, exept for ode_collision that
>gets a ODE INTERNAL ERROR 0 messagebox and aborts.
>
>I'm also experiencing some new problem now. The demoes
>don't respond to user input on my development system
>(Win2k SP4). The graphics run normal, but it's as if
>the UI part doesn't respond. I get a hourglass mouse.
>
>On Win98 with an old Geforce2.
>
>It;s as if behavior changes on how I compile this
>thing. Are these compiler related problems?
>
>Vrej
>
>__________________________________________________
>Do You Yahoo!?
>Tired of spam?  Yahoo! Mail has the best spam protection around 
>http://mail.yahoo.com 
>_______________________________________________
>ODE mailing list
>ODE at q12.org
>http://q12.org/mailman/listinfo/ode
>
>  
>



More information about the ODE mailing list