[ODE] Silly question, Is ODE based on accurate physics ?

Chris Royce ode at croyce.co.uk
Thu Feb 10 23:54:21 MST 2005


That could be a problem I wanted to use to this model a kangraoo as in real
life modelling.

What techniques did you use for modelling your robot ?

----- Original Message ----- 
From: "Patrick Barnes" <mrtrick at gmail.com>
To: <ODE at q12.org>
Sent: Thursday, February 10, 2005 10:29 PM
Subject: Re: [ODE] Silly question, Is ODE based on accurate physics ?


> No, not quite.
> It's not suitable for accurate mechanical simulation work, there are a
> some 'shortcuts' that have been taken to make it fast enough for games
> and other applications where perfect accuracy is not important.
>
> Robot development... it could be suitable. It just depends on what
> exactly you want to simulate. I've actually built a balancing robot
> last year for Uni (like a segway), and simulating it in ODE would I
> think have been quite possible (damn, wish I had thought of that last
> year).
>
>
> P.S. What's with this mailing list, why isn't reply-to set to ode at q12.org 
> ?
>
>
> On Thu, 10 Feb 2005 22:15:58 -0000, Chris Royce <ode at croyce.co.uk> wrote:
>>
>> Hello there, it just dawned on me, is ODE based on real time physics ?
>>
>> I know it is a physics engine, but does it have real time accuracy ?
>>
>> I see it has been used for games but would this have mechanical 
>> application
>> for robot development etc?
>>
>> Cheers
>>
>> Chris
>>
>> I do apologise if this appears an obvious answer.
>>
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>>
>>
>
>
> -- 
> MrTrick
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