[ODE] O.D.E 'Thread' -> High Rate Thread/Rope Simulation

Tanguy Fautre tanguy.fautre at spaceapplications.com
Wed Aug 31 10:54:12 MST 2005


Impressive videos!


I was wondering what primitives did you use to model the rope. Do you 
use a serie of cubes, spheres or cylinders? Or do you have another approach?

PS: nice research webpage; too bad there are no source code. ;-)


Cheers,

Tanguy


Manohar B.S wrote:
> Hi,
>    I used O.D.E as foundation to develop a 'thread /
> rope' which can knot. The simulation uses a
> haptic device to control one end point of the thread
> to produce force feedback (Using dFixedJoint
> constraint / Spring damper).
> 
> The videos/images are here:
> 
> 
> On a Dual Xeon machine the physics frame rate is about
> 300Hz. That's a lot.
> 
>  Rewriting some part of the ODE routines with assembly
> language (MMX) will certainly boost the frame rate.
> Especially matrix operations.
> 
>  Best Wishes & Many Thanks to the ODE community.
> Manohar B. Srikanth
> Indian Institute of Science(IISc)
> Bangalore, INDIA.


More information about the ODE mailing list