[ODE] one way collisions
john at blippygames.com
Fri Aug 5 14:36:23 MST 2005
To simulate a "one way" collision (where one object does not react to
the collision), the notes (12.10) suggest attaching a contact join
between the reacting object and the 0 body. I've done this and found
severe interobject penetration -- not just during the initial collision,
which is tolerable, but on every subsequent step. In other words, the
reacting object never escapes the interior of the other object.
Is there another way to simulate to one-way collisions?
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