[ODE] Re: coulomb friction model?

Kenneth Holmlund holmlund at hpc2n.umu.se
Fri Oct 22 22:19:24 MST 2004


Indeed Vortex from CMLabs nowaday has multi-body constraints, as well as 
many other
features and solver aspects, useful for drive trains and other things, 
that most game libs lack.
To implement many-body constraints in ODE shouldn't be that hard, but 
there might
be a stability-performance issues with the solver (or not..).
/Ken

>-----Original Message-----
>From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Nguyen
>Binh
>Sent: Wednesday, October 20, 2004 9:20 PM
>Subject: Re: [ODE] coulomb friction model?
>To: Graham Fyffe
>
>  
>
>...
>   Hmmm..... IMHO no physical simulation libary exists now use more
>than 2 bodies constraints. All the 5 bodies constraints must be
>converted to 2 bodies-constraints system.
>
>  
>



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