[ODE] Spherical world vs spaces

Jon Watte hplus-ode at mindcontrol.org
Sat Oct 9 22:36:54 MST 2004


I think the hash space would work better for this case.

I've been wanting to write a LooseOctreeSpace for a LONG 
time, but I've never been able to motivate the time investment. 
You could do us all a favor and solve the space problem once 
and for all that way :-)

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Anders Olofsson
Sent: Saturday, October 09, 2004 2:42 AM
To: ode at q12.org
Subject: [ODE] Spherical world vs spaces


How is the world partioned if I got several objects scattered around a 
world sphere?. If its based on a quadtree it wont work that well, right?

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